Beyond the basic gnarl

1. Hybrids

Always on the lookout for a new direction for gnarls, I hit upon the idea of mixing wave variations. They don’t all play well together, but waves2 and auger do. So, starting with basic gnarl parameters, the idea is to keep the total variation weight on transform #2 equal to one. Start with auger 0.1 – 0.2 (and therefore waves2 0.9 – 0.8) and experiment with the auger variables.

2. Hypergnarls

Next level: link the waves transform to an auger transform. Chain-link further if desired.

3. Adding texture

I started this by chain-linking a pulse transform from the auger, but found that it worked just as well introducing about 1% pulse by weight on the original waves transform (that’s pulse = 0.01, other waves variations total = 0.99). The pulse vaiables require crazy values: the scale values divided by, and the frequency values multiplied by, numbers ~10^3.

Need pulse? http://fardareismai.deviantart.com/art/Apophysis-Plugin-Pulse-205212332

Straight hybrid:

Hypergnarled hybrid:

Textured hypergnarl:

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3 Responses to Beyond the basic gnarl

  1. Lia says:

    Will give pulse a try. Thanks for the heads up on the variable values for it!

  2. Lia says:

    Taking the auger out of a serial Tx and using it in a linked one from waves plus the addition of pulse resulted in a distinctive gnarl image. Will post up a link tomorrow as the render will be running overnight. Many thanks again!

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